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Contents OverviewThe Unholy Temple is a compact (3x3) defensive room unlocked with a Level 7. The Unholy Temple allows for the summoning of the, the first Minion with the ability to fly over dungeon defenses. Are critical as these aerial units are unlocked before substantial anti-air defenses.The Unholy Temple is equipped with its own ranged defense: the Soul Siphon. The Soul Siphon targets a small number of enemy minions on ground or air, continously dealing appreciable single target DPS and continuously applying a movement speed slow and attack speed slow. The total number of enemy minions the Unholy Temple can target simultaneously depends on level, doubling from one to two units after the first upgrade.
As with other dungeon elements that also incorporate Slow effects, this effect is most effective when paired with other defenses. Bookworm adventures guide.
And are games created and developed by and published by.Enter the Gungeon is a gunfight dungeon crawler following a seeking to shoot, loot, and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bottom of by surviving a challenging and evolving series of floors filled with the dangerously adorable and fearsome Gungeon armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and to purchase powerful items to gain an edge and kill your past.Exit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit 'Gungeoneers' and their journey for personal absolution in Enter the Gungeon. Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of the heroes must ascend and escape via their own unique route of increasingly perilous elevators.
The Dungeon Heart is a Keeper's hub of summoning operations. When minions are summoned, it is into this room that they will first appear. The level of a Dungeon Heart affects the maximum levels of other rooms in your dungeon (gold mines, stone quarries, treasuries, stone storage depots, etc.
Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.